I’ve been doing some work with PHP and encrypting passwords to store them in a MySQL database. After reading a couple articles on the subject by Chris Lyon and Coda Hale I decided to see what kind of process time the crypt function offers since a longer process time can slow down rainbow table, dictionary and brute force attacks. I decided a Blowfish hash with a cost of 7 or 8 to be about right. Below is my bench marking:
And below is the code I used to generate the benchmark:
$start = microtime( true ) * 10000;
$salt = "$2a$08$";
crypt( "password", $salt )
$stop = microtime( true ) * 10000;
print ( $stop - $start ) . ' ms';
Well, I’ve started working on a new blog/indie game development. Check it out!
You’ve probably seen them. Bookmarklets that you can add to your bookmarks bar that pull text and other information from the page you are currently on.
From there you can add what you want to your external js file.
One problem I’ve encountered working with the HTML5 canvas and games is trying to keep a consistent refresh rate. I’ve found that once the game starts to heat up the game’s frame rate drops out. I’ve come up with an algorithm to help with this problem. Behold it in all it’s glory.
Let’s get right into it. Open Visual Studio (VS), click on New Project… under Start; click Visual C++; Select Empty Project; give the project the name “hello-world” (or whatever); and then click okay. This will build a new project.
After that last post, I’m thinking it is time to redesign my site. That last post murdered the free layout. It’s time to roll my own.
Before we fully delve into programming with C++ it is a good idea to understand the device we are trying to program: the computer.
A small recommendation before you start into this introductory lesson—if you are running Windows, I would recommend you start installing Visual Studio now. By the time you finish reading the introduction Visual Studio should be done installing (it is 4.5 GB).
The machine you are using to read this tutorial is an amazing piece of electrical engineering. Over the last several decades the computer has infiltrated every aspect of life. From our desktop computer to our high-definition tvs and from phones to cars, computers are everywhere. A computer is a collection of hardware and software designed to receive input, process data, and output information.
The Ludum Dare 24 starts tonight!
Here is my prep work: Tetronomes—A Tetris Clone. It’s still pretty buggy, but I’m planning on polishing it a bit.
I’ll post my time lapse pretty soon.
The Ludum Dare #23 has not gone very well thus far… I have 1 hour and am nowhere near done. Boo!
One of the best features of Photoshop is the layer blending modes. They allow you to create spectacular effects with little to no effort. I’ve been taking a closer look into how Photoshop handles the blending of layers (especially the math side of it).